Repository files navigation A liminal brush-based CSG editor and game engine with unified renderer inspired by Radiant and Worldcraft/Hammer (from the old times!) Custom OpenGL/PyGame engine supports immediate "drop-in and play" (like CryEngine Editor) Designed to be compact and lightweight (target: Snapdragon 8CX, OpenGL 3.3) Real-time lighting with (in development) stencil shadows Volumetric fog, glass & water shaders with configurable surface parms Entity I/O system inspired by Half-Life 2 (logic, triggers, lights, speakers) Terrain generation OBJ model support json level format with magic number fingerprint Fully modular and open source (MIT License) PyQt5, numpy, Pillow, PyOpenGL, pygame, PyGLM in memory of David Lynch About Liminal 3D World editor and game engine - inspired by Radiant and Hammer Topics Resources License Stars Watchers Forks You can’t perform that action at this time.
First seen: 2026-03-26 23:17
Last seen: 2026-03-27 13:26