The Perfect AI Stress Test So Long Sucker was designed in 1950 by four game theorists including John Nash (of "A Beautiful Mind" fame). The game has one brutal property: betrayal is mathematically required to win. This makes it ideal for evaluating AI capabilities that standard benchmarks miss: Strategic Deception โ Can the AI lie convincingly ? Trust Modeling โ Does it know when to trust and when to betray? Multi-agent Negotiation โ How does it handle alliances? Long-term Planning โ Can it set up betrayals turns in advance? Quick Rules 4 players, each with colored chips. Take turns playing chips on piles. If your chip matches the one below it, you capture the pile. Run out of chips? Beg others for help โ or get eliminated. Last player standing wins. Watch full tutorial (15 min) โ
First seen: 2026-01-20 23:36
Last seen: 2026-01-21 16:40